GeForce2 Ultra CPU Scaling Guide by Dean

April 28, 2001

Page 1: Introduction & Test System
Page 2: Quake III Fastest
Page 3: Quake III High Quality
Page 4: MDK2 16-bit
Page 5: MDK2 32-bit
Page 6: 3DMark2000 16-bit, 32-bit
Page 7: 3DMark2001, Final Words

3DMark2000 16-bit

640X480 and 800X600 seem to be too light for the GeForce2 Ultra. In fact, I'd even say it's CPU limited at that resolution. The Athlon 850, Duron 850 and Duron 600 appear to lack enough power to push the Ultra. Notice the performance difference from 640X480 to 800X600 is very small, about less than 200 3DMarks. The Athlon 1.13GHz does provide good enough CPU power to give a significant difference. From 800X600 to 1024X768, the performance difference starts to be clearer. The Athlon 1.13GHz suffers the biggest performance hit but at least we know the Ultra is not being limited by the Athlon 1.13GHz.

32-bit tests shows the same scenarion. All of them take a massive performance hit when the resolution is upped to 1024X768.

3DMark2001 and Conclusion



GeForce2 Ultra CPU Scaling Guide by Dean

April 28, 2001

Page 1: Introduction & Test System
Page 2: Quake III Fastest
Page 3: Quake III High Quality
Page 4: MDK2 16-bit
Page 5: MDK2 32-bit
Page 6: 3DMark2000 16-bit, 32-bit
Page 7: 3DMark2001, Final Words

MDK2 32-bit

32-bit shows the difference a little clearer. Notice how the Ultra hits a brick wall again at 1280X1024X32 just like in Quake III High Quality 1280X1024. Of course, the Duron 600 proves to be too slow for the Ultra. It is not able to keep up with the other processors even when the GeForce2 Ultra is already the limiting factor.

3DMark2000


Relax, Trudy owns j00.