Inno3D Tornado GeForce4 Ti 4200 Review by Dean

July 4 , 2002

Page 1: Introduction
Page 2: The Card, Test System
Page 3: Benchmarks
Page 4: Benchmarks: Continued
Page 5: Conclusion

Introduction

It's a pretty interesting battle right now at the video card arena and there are currently three main competitors: NVIDIA, ATi and Matrox. NVIDIA's top products are the GeForce4 Ti 4400 and Ti 4600, the difference only being in their clock speeds. NVIDIA's original intention was to let the GeForce4 MX series become their mainstream and value card but after some negative reviews, NVIDIA was pretty much pushed to release a sort of low end GeForce4 Ti and thus was born the GeForce4 Ti 4200. It's basically a Sub-$200 card that has DX8.1 features and is meant to take care of its competiors at that segment.

The GeForce4 Ti Chip

Not much has really changed when it comes to the GeForce3 to the GeForce4 Ti series. Note that the Ti needs to be stressed for the GeForce4 because there is a very big difference in the features of the GeForce4 MX against the GeForce4 Ti. The basic improvements and changes from the GeForce3 to the GeForce4 Ti lie in a new memory architecture, improved Anti-Aliasing, an improved nfiniteFX engine (called nfiniteFX II) and better multi-monitor support.

As stated earlier, the main difference between the members of the GeForce4 Ti family lie in their clock speeds and video memory. The GeForce4 Ti 4600 being the top model has the highest core and memory clock, followed by the Ti 4400; both of them only come in 128MB variants while the Ti 4200 comes in two flavors: a 128MB variant and a 64MB variant.

Basic Improvements

nfiniteFX II Engine
It incorporates dual programmable Vertex Shaders, faster Pixel Shaders and 3D Textures into the GeForce4 Ti chip. It's basically the same thing as the first nfiniteFX engine but this one gives a speed improvement.

Accuview Antialiasing
Compared to supersampling, multisampling offers a better overall FSAA experience. Its performance hit isn't as big and it basically offers better visual quality. Makes a lot of sense: less performance loss, better visual quality.

Lightspeed Memory Architecture II (LMA II)
LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies including Z-occlusion culling, fast Z-clear, and auto pre-charge effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.

To sum it up, it can be said that the GeForce4 Ti series is basically a faster GeForce3. NView was basically left out in the Ti series and basically left it to the MX series. With the improvements in the engine and the memory controller, another significant speed improvement is expected in the new GeForce4 Ti cards.

The Card, Test System


Relax, Trudy owns j00.