| Single
Player Mode
Kyle
will go up against huge odds in the game,
as usual. All sorts of enemies show up behind
the reticule. The ubiquitous Storm troopers
and other familiar humanoids such as Rodians
and Grans show up, who do a good job making
life harder for Kyle, especially in large
numbers. The most significant addition to
the list of enemies are the lightsaber-wielding
Reborn. I don't want to spoil anyone, so
just look at them as a can of Diet Coke:
they're almost, but not quite like the Classic
Coke when compared to the Jedi.
The
presence of friendly units is something
new in the JK series, such as the Bespin
police, New Republic troops, Jedi Padawans
and trainers, even Jan, Lando and Luke themselves
join in the fun at certain points in the
game. In most cases these friendly NPC's
are competent enough that they do not become
burdens to Kyle. Jeez, Luke was light-years
better than me as I watched him easily take
on three Reborn simultaneously by himself.
 |
| Now,
who could that guy on the right be? |
Jedi
Knight 2 is ridden with puzzles and obstacles.
While they are not overly difficult to solve,
some of them do make some sense, I can't
help but feel that the game sometimes has
strange ways of making things draggingly
difficult. My case in point is the communications
array in the Doomgiver.
 |
| I
really, REALLY, hated the Comm Array
puzzle. |
Although
a player really can not interfere with it,
Kyle does have several interactions with
many characters in the game, giving more
emphasis to the importance of the story.
Its difference from JK1 is that these sequences
are not limited between chapters, and often
have content that are integral to the game.
That's a huge plus in my book.
Implementation
of Force powers in single player mode is
a mixed bag. The powers themselves are more
potent and easier to use than before. However,
unlike in JK1, the player is no longer given
the option of choosing which side to join
and how much improvement is allocated for
each power. The game gives Kyle a pre-determined
set of Force powers from both sides to be
learned as the game progressed. Perhaps
the reason for this is that the story dictated
that Kyle treaded dangerously between the
Light and Dark Side throughout the game,
or maybe not. Whatever the reason is, this
may disappoint some JK1 veterans.
Multiplayer
Although
I am not a huge multiplayer fan, I did enjoy
its novelty. A player can choose several
game types in multiplayer mode, such as
Free-for-all, Team play, Capture the Flag
and all that typical stuff. But there are
some particularly unusual scenarios in multiplayer
mode. One of them is the Jedi Master scenario,
where the guy with the only lightsaber in
the game is ganged up by everyone else.
I find it amusing and exhilarating.
Several
maps of different sizes are available. Some
of them are quite familiar to any Star Wars
fan. Players can choose maps as big as the
Death Star or as small as the Jedi Battleground.
 |
| Revisiting
the Death Star
|
Unlike
in single player mode, there is more control
over how a player's avatar is set up, such
as which side of the Force is to be used,
how many points can be distributed to Force
powers, the skin of the avatar, down to
the color of the lightsaber.
 |
| The
Force Power Configuration menu |
Some
of the Bots are very tough opponents, even
at low levels. I often found myself frustrated
on several occasions when pitted against
them.
Obviously,
the greatest drawing factor of the game
in multiplayer mode is the lightsaber duels.
It's what makes the game unique, I suppose.
 |
| Me
as Luke in saberlock with a bot Kyle. |
Conclusion |