Gameplay,
Single and Multiplayer
Battle
Realms handles tactics and resources a lot differently
than other RTS games. Peasants are the backbone
of this game. As peasants are generated from
the peasant hut, you can send them to collect
resources, or train them for war in your training
yards. This also means that you won't be needing
money to advance through the game. It's simply
harvesting rice, collecting water, generating
more peasants and training some more. Theres
a very low cap on the number of units or the
population youre allowed to have in comparison
to other RTS games. Most single player missions
are limited to 30-40 units, and this is also
the default on multiplayer games. The rate of
peasant growth is out of your hands too
when you have little they generate quickly,
but if you have more than two-thirds of your
population limit they generate very slowly.
Building more peasant huts may increase the
growth rate, but it looks the same to me.
A
strong sense of strategy and tactics is absolutely
essential to success in Battle Realms. Especially
given the low unit caps, the tired old tactic
of amassing a huge army of one type of unit
won't work well (Ed - There go the Starcraft
rush tactics out of the window). Every unit
has strengths and weaknesses that are important
to learn and exploit. For example, the Samurai
can handle most damage fairly well, but is quite
vulnerable to explosions. So a smaller army
of Cannoneers could easily take on an army of
Samurai. Sounds simple enough, huh?

horsemen
on the move
|

attack!
|

taming
a wild horse
|

last
line of defense
|

wrecking
crew
|

kenji
and his bandwagon
|
The
strategic element of Battle Realms is where
it really shines, especially in the unit creation
department. Unit Alchemy is a fantastic way
to force players to make strategic decisions
about unit choice.You also need to be careful
with how many peasants you have gathering resources.
Too many and you cant have an army, too
few and you wont be able to build one.
Decisions like that are a constant concern in
Battle Realms. Unit Alchemy doesn't end the
decision process with the creation of the strongest
unit, however. Each clan can build a special
structure used to sacrifice four units to create
an extremely powerful effect or unit.
The
AI in Battle Realms is good. In some other RTS
games units had a problem where if one unit
in a group was being attacked, the others wouldnt
help him. In this game the opposite happens,
if a unit is being attacked all of the units
around him will help. Sounds good, but theres
a catch. Your units will actually chase after
any unit that attacked them, sometimes right
into traps. Its actually difficult to
hold your troops back from running across the
map to settle a score. There are commands to
stop your units from doing this, but its
still hard to keep them in one place (Ed
- That kind of reminds me of Warcraft I where
you can kill off a whole line of enemy knights
by shooting one with an arrow).

close-up:
kenji's band
|

Orb's
awakening
|

Zymeth's
last stand
|
The
objective in the vast majority of levels is
to simply raze the enemy clans to the ground.
Simplistic objectives like that are enhanced
through subtle level design and interesting
twists such as environmental effects. In some
levels for example, boulders are strategically
placed so that a player can send a unit to dislodge
the giant rock and send it rolling down on the
enemy below. Combat therefore requires a firm
mastery of the intricacies of Battle Gear, unit
management, and special abilities. The absence
of unit formations requires the player to carefully
group units together based on function. Thankfully,
the RTS standby of pressing Ctrl + A number
to group units is available. Battles can get
pretty messy and are immensely aided by a thorough
knowledge of hotkeys, which is also needed to
fire off special abilities (Battle Gear) at
the right time.
Gameplay
continued...