Graphics
& Sound
I
like the graphics in Battle Realms. Everything
is 3D inside out, but there are two things that
I'm not satisfied with. The first is the lack
of camera angle/views. If Liquid had only incorporated
that feature in to the game then it would have
been better. Imagine Battle Realms having the
camera angles, zooming in and out of the map
just like what Black & White has. The only
thing i can think of for the reason not doing
such is the fact that everything is 3D and the
computer might choke up with rendering too many
polygons at the same time or just plain losing
every damn fine detail there was to be (Ed
- Another reason might be that people are easily
disoriented when the camera is dynamic. Take
Myth for example.). The other thing is that
they could''ve improved the in-game cutscenes.
Of course they all looked sweet, cute, and colorful
but the characters look like crumpled cardboard
boxes. Not that I'm dissing whoever made them
but I just wished that they were already making
the game look great, then why not do it all?
Get the point?
The
graphics in Battle Realms leaves an exclamation
point for the entire RTS genre. Everything,
from units ,movement, and design, overflows
with style and artistry. The units are the game's
graphics high point: Each unit throws a stunning
show at combat to my delight. Military units
collide with opposing units with a multitude
of swings, blows, and spins that fit together
as though each fight was choreographed. Unit
idle animations show off its personalities,
from the Samurai kneeling and praying to the
Unclean One's spitting/vomitting. Character
design has a strong anime (Ed - In layman's
terms, Japanese cartoons) influence, giving
each person an almost over-the-top style of
his own. Each unit is easily distinguishable
from which clan it came, and most players will
find themselves experimenting with all the choices
available in Unit Alchemy just to look upon
each unit in its individual splendor.
The
terrain of Battle Realms also exudes beauty
and grace throughout. Terrain is made up of
multiple textures that kind of moved away from
the tiled look of most 3D RTS games. Each land
contains realistic features such as rolling
hills, wandering streams, dense forests, and
even waterfalls. Graphics aren't always just
for pretty looks, however. Visual touches like
birds fleeing trees upon an army's approach
can alert the enemy. Rain falls every once in
a while, not only looking gorgeous but also
replenishing rice fields, putting out any building
fires, and reducing unit movement speed. Lighting
effects are similarly fantastic, with the explosions
of missile weapons casting out light and spark
particles throughout the nearby vicinity.

ooohh...
lightning!
|

lotus
assault
|

peasants
on the job
|
RTS
veterans should be able to instantly use the
Battle Realms interface in part because it has
the same general layout and features perfected
long ago. The right side of the interface contains
the map, which is probably the low point in
terms of usability, but is still functional.
The map displays a detailed overhead shot of
the terrain, but units and buildings are represented
by simple colored dots. Still, the colors allow
easy and fast knowledge of who's where on the
battlefield, and the camera can be instantly
moved with a single click. The middle section
of the interface is where most of the unit management
takes place, featuring individual hand drawn
portraits for each unit and building type. It
also shows icons for any special abilities or
Battle Gear available for use and small meters
for each unit's health and stamina. The left
side of the interface features well laid out
statistical information, such as rice and water
quantity available, the time until the next
peasant is produced, and the total number of
units/population in the player's clan. The Battle
Realms interface has all the marks of good design:
It's simple and user-friendly.

multiplayer
/ skirmish
|

heavily
guarded
|

sumo's
wreaking havoc
|
Battle
Realms features an excellent orchestral soundtrack,
so you hear none of the overdone techno you
get a lot of in games lately. It also fits the
style of the clan youre playing. If youre
the Dragon clan, youll hear a pseudo-Japanese
soundtrack. If youre the Lotus its
creepy, dark, and a perfect fit with the clan.
The music becomes more exciting when battles
start, but it still keeps to the theme of the
clan youre playing. I like how they put
the sound in the mission where when you're losing
the mission there'll be a sad theme in the background
much like when Maximus was dying in the movie
Gladiator, hehe... (Ed. I see you've been
watching HBO lately.) And as for the basic
question asked about a game soundtrack, "Does
it ever get annoying?" Answer: In Battle
Realms, no.
Sound
effects in Battle Realms are superb and are
perfectly matched with the game's atmosphere.
Weapons make the proper sound when they strike,
spells and Battle Gear also have their own fitting
sound effects. Voice acting also is very well
done, both during battles with unit responses
and in the cutscenes. All of the voices fit
each clan's unique theme. Ambient sounds can
be heard as well, with chirping birds and rushing
creeks inhabiting much of the picturesque game
world.
Gameplay,
Single & Multiplayer